AudioWizards Interim Report 



Design process

• Met with the project owners (POs) and learned about their requirements 
• Learned about the existing game and the audio game genre
• The whole team brainstormed ideas for the multiplayer version of AudioWizards
• Explained the first ideas to the POs and got some feedback
• We got resources to further refine the idea for example forum links
• We have decided which idea we are going to refine

Idea 

Our idea for multiplayer game is a first-person survival game, where multiple players battle each other in a maze-like map using different kind of spells like earth, fire, water and lightning. Each player decides before a round starts which character/class they want to play. Each class has different perks and characteristics like sounds and appearances. Goal of the game is to be the last man standing or getting most kills in given time. Game mechanics are built so that all players can enjoy the game including visually impaired people. Movement is done using grid-based movement so that visually impaired people won’t get stuck on corners. The game uses 3D audio to make clear indications where other players are coming from and your own character steps echo if you are next to a wall. The combat is built around elements so that for example if you choose to play fire class you are weaker to water than to lightning.

How to proceed 

• Finishing game design
• Start implementing game (audio, graphics, game engine, network)
• Game testing
• Goal is to have a working prototype of the game




Roles

• Graphics: Mari Hanekom, Martti Kandelin
• Programming: Axel Kola, Verneri Kuusela, Tea Oinonen, Nghia Tran
• Marketing: Faizan Ahmad
• Network programming: Topias Vesterlund

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Secondary research